Vili Panda is sad. So much fun is forbidden.. Put on your imagination glasses and play the interactive story in real life with your children to make Vili happy again! Physical tasks of active adventure are based on motor skills assessment method called APM-inventory developed 1994 by PhD. of Sport Science Pirkko Numminen in University of Jyväskylä, Finland. Available as e-book and soon also as an exciting playbook with paw and adventure marks to follow right at your backyard…
GAMIFYING EDUCATION: New technology with educational content makes learning by moving fun! You are the controller for Artificial Intelligence (AI) powered game.
Computer Vision with gamification take kinetic activation and learning to whole new dimension. Vilike AI enables skills assessement & analysis via mobile camera. Along activation, new data enables scientific research of motor skill development with big data and machine learning. in individual, national or global level for children, students and athletes.
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Vilike’s stories, news and everything in between education, human interactions, science, technology, innovative engineering, AI games, toys, dreaming and doing.